Convert Fs9 Traffic Files To Fsx Sp2
Convert Fs9 Traffic Files To Fsx Steam. Ability to fix virtual traffic aircraft that are not in Aircraft and Rotorcraft subfolders. FSX SP2 or Acceleration Pack. Flightplan BGL converter: a tool to convert FS9 Traffic BGL files to FSX format. This version comes with FS9.
Over the past few days, I've had several 'calls for help' about no FSX traffic being generated by apparently-good flight plans. In every case, it was because the user had a compiled-for-FS9 traffic file accessible to FSX. As described more fully in the User Manual, if FSX 'sees' a compiled-for-FS9 traffic file, it will generate AI traffic for that file and any other compiled-for-FS9 traffic files it 'sees'. One Indian Girl Hindi.pdf. But, it will not generate any traffic for any compiled-for-FSX files.
This has nothing to do with AI Flight Planner. It is a FSX 'feature'. AI Flight Planner isn't perfect (yet), but it's unlikely to let you compile a traffic file that won't generate some traffic. So, if you don't get (or suddenly stop getting) AI traffic from compiled-for-FSX traffic files, the first thing to look for is a compiler-for FS9 file somewhere within FSX's scope - probably in the Scenery World Scenery folder. You'll find AI Flight Planner's Find FS9 Files function very useful for this. Many add-on flight plan packages recommend placing (or automaticlly place) their traffic files in the Scenery World Scenery folder along with the default traffic files.
Do youself a favor and move all those add-on traffic files out of the Scenery World Scenery folder and into the scenery subfolder of a folder controlled from the Scenery Library. That way, you can easily turn that traffic on and off and isolate it when necessary. Best regards to all, Don. Don, Just to be very certain: if one moves the traffic files in a scen-lib controlled folder, and disables that scenery, is it so that FSX doesn't 'look' at all in that folder? So, in other words, lets say you have FS9 traffic files that you want to keep for some odd reason, if you place them in a subdir and disable the scenery, FSX will ignore everything and is able to 'see' all the remaining (FSX) AI Traffic files?
And the moment you enable the scenery, all FSX AI is ignored and the FS9 traffic is visible again? Is that a correct understanding? O and by the way. If the flight plans you wrote with 1.5 were for FSX, what is it you are trying to convert? Durga Software Solutions Notes there. If AIFP is telling you you have FS9 traffic file 'visible' to FSX, then I would be very surprised if you see your FSX traffic. Does your FSX traffic appear if you delete/disable the WoAI files?
I seriously doubt your situation is a consequence of upgrading to 1.6. 1.6 has been downloaded thousnds of times, so if there were a fundamental problem, it would have been reported before now.
That being said, if your FSX traffic does not appear when all the FS9 files are gone, send me a traffic file that doesn't work - and tell me what doesn't work - I'll be happy to test it for you.
How To Convert AI Traffic From FS2004 To FSX - SKYCOLORS how to convert ai traffic from fs2004 to fsx This is meant to be a step by step guide to make you understand how to bring/convert AI traffic - flightplans and aircraft - from FS2004/FS9 into FSX. * Foreword This is meant to be a step by step guide to make you understand how to bring/convert AI traffic - flightplans and aircraft - from FS2004/FS9 into FSX. AI traffic files in TTools (Traffic Tools by Lee Swordy) format made for FS2004/FS9 (Flight Simulator 2004) - Aircraft.txt, Airports.txt, Flightplans.txt - if compiled with TTools and then the output Traffic.bgl placed in FSX (Flight Simulator X) it won't work correctly. As a matter of fact, if you then go spotting your AI traffic planes in FSX, you will notice that there will be lots of departures but no arrivals/landings at all or only very few.